Episode 5: "Getting Saturn Online..." - NetLink over VoIP

[Released: 1994] While it was popular in Japan, the Saturn failed to gain a similar market share in North America and Europe against its main competitors. The Saturn's dual-CPU architecture was the source of some difficulty for developers.

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SegaSaturnShiro
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Episode 5: "Getting Saturn Online..." - NetLink over VoIP

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Official Saturn NetLink over VoIP Thread:https://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453Official Video Setup Guide:https://www.youtube.com/watch?v=PKNOhWgMCMYSEGA RPG FAN _ (at Dreamcast-Talk):https://www.dreamcast-talk.com/forum/memberlist.php?mode=viewprofile&u=58 ** ** ** ** ItsStillThinking _(at Dreamcast-Talk) :https://www.dreamcast-talk.com/forum/memberlist.php?mode=viewprofile&u=5587**Xiden (at Dreamcast-Talk) : https://www.dreamcast-talk.com/forum/memberlist.php?mode=viewprofile&u=7828 OPENING * Obscure game of the cast: Gundam Side Stories MAIN TOPIC:Sega, ahead of their time… * Sega network based service started on the mega drive in 1990 * Sega Channel * offered games for download * X-Band * modem was built in to later sega channel adapters * for the most part, matchmaking came about by reverse engineering the game code, then develop a hack to intercept 2 player activity. * Multi player Online MMO * Dragon’s Dream * Phantasy Star Online * Technical Aspects * Hardware * Japanese Hardware * Sega Saturn Modem (XBand) * 14.4kbps * Saturn media card requiring credits * required the XBand server for matchmaking * US Hardware * Netlink (Some XBand Technology) * 28.8kbps * Direct dial only (no central server) * Taisen Cable (DirectLink Cable) * Postby **rush6432 » Wed Nov 03, 2010 5:52 pm i did a ton of research on this a while back and ive got a copy of the euro version of doom and a few others. i even got the pinouts for the cable and made an adaptor to allow the serial cable to link a console to a computer serial port and had a program tunneling the serial connection over the internet for internet play seemed to work but i only tested it on a LAN and not actually the internet. worked fine. internet play might work but im not sure how much if any lag there will be. * http://www.saturnleague.com/phpBB3/viewtopic.php?f=7&t=654&sid=a5f80701ca4f5a4c8cdb134952e4a484&start=15 * Software * Japanese * Sega Saturn Modem * Daytona USA Circuit Edition * Decathlete * Dennou Senki Virtual-On * Dennou Senki Virtual-On Media Card Pack * Habitat II * Pad Nifty * Pad Nifty 1.1& Habitat II * Puyo Puyo Sun * Puzzle Bobble 3 * Saturn Bomberman * Sega Rally Championship Plus * Sega Saturn Internet 2 * Sega Saturn Internet Vol. 1 * Sega Worldwide Soccer ‘98 * Shadows of the Tusk * Special Disc with Sega Saturn Internet 2 * Virtua Fighter Remix * Dragon’s Dream (a demo that is said to be the first online console RPG) _ * Taisen Cable * _Daytona USA Circuit Edition * Doom * Gungriffon 2 * Hexen (accessed through debug menu, very buggy) * Hyper 3D Taisen Battle Gebockers * Hyper Reverthion * Steeldom * Daytona USA demo (U) Doom (U) (U has it, but E version seems to not have system link. J may have it, code is listed (unlike U or E).) Independence Day (U)(present but nonfunctional) Hexen (U) (U has it, but E verion seems to not have system link) (buggy) Virtual-On: Cyber Troopers - Netlink Edition (U) Dennou Senki: Virtual-On for SegaNet (J) Wipeout (JUE) (this listing is probably wrong, can someone confirm? Not listed in code and no reviews mention it.) Wipeout XL/2097 (JE) (as above, this game probably does NOT have system link. Not listed in code, etc.) Duke Nukem 3D (U) (U version is listed as having DirectLink support in its code and does have it; E version does not have it (neither code nor support)) Daytona USA: Circuit Edition (J) Gun Griffon 2 (J) Steeldom (J) Shadows of the Tusk (J) (unconfirmed, listed as having it in code) Saturn Bomberman (U) (unconfirmed, listed as having it in code) Sega Rally Championship Plus (J) (unconfirmed, listed as having it in code) Puyo Puyo Sun for SegaNet (J) Hyper 3D Taisen Battle Gebockers (J) Sega Touring Car Championship (JUE) (unconfirmed, listed as having it in code) Densetsu no Ogre Battle (J) (unconfirmed, listed as having it in code) Netlink Browser (PlanetWeb Internet Browser V. 1.135) (unconfirmed, listed as having it in code) Decathalete for SegaNet (J) Dragon’s Dream * https://forum.digitpress.com/forum/showthread.php?136448-Saturn-system-link-question _ * Europe * Taisen Cable * _Doom * Hexen (accessed through debug menu, very buggy) * US * Netlink Modem * Taisen Cable * Hexen (accessed through debug menu, very buggy) * Independence Day (Manual makes reference to the feature, but it appears to be removed from the menu. Possibly accessible via cheat code or hex hacking) GUEST INTERVIEW:Sega RPG Fan & ItsStillThinking1999 from the Dreamcast-Talk forums talk NetLink over VoIP.
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