System 18 multi - 6b) Reverse-Engineering the 315-5436 custom chip

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Arcade-Projects
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System 18 multi - 6b) Reverse-Engineering the 315-5436 custom chip

Post by Arcade-Projects »

I'm (slowly) getting back in business.

As explained before the main hurdle in the process of making a S18 multi was to be able to reproduce the custom chip used in "newer" games to expand ROM size by using a banking mechanism.
Since the solution to that could have a big impact on the design I decided to take an intermediate step: I decided to design a small adapter board to host a CPLD that would plug in place of the original custom chip.

So this:

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Was replaced like this:

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Ok, ok, it barely fits, it's ugly but...

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It works!
I chose Desert Breaker for the test because it's the biggest game (biggest main CPU ROM size/biggest sprite size/biggest tile size) requiring the highest address lines for each bus to be generated properly.

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