Review: Quake II (Nintendo 64)

[Released: 1996] The console's design was revealed to the public for the first time in late Spring 1994. The N64 console was frequently marketed as the world's first 64-bit gaming system and sold 500,000 units in North America during its first four months.

Post Reply
User avatar
NintendoLife
Corporate
Posts: 6220
Joined: Tue Jun 04, 2019 10:48 pm

Review: Quake II (Nintendo 64)

Post by NintendoLife »


Worth the "Stroggle"?

When it comes to first-person shooter games on the Nintendo 64, there’s one title which stands out above all the rest: GoldenEye 007. During the late 1990s, Rare’s Bond-themed masterpiece provided gamers with countless hours of single- and multiplayer fun, and because of this it is still fondly remembered by many to this day. Perhaps more importantly though, it proved that the first-person shooter genre – which up until that point in time had more or less been reserved for the realm of PC gaming – could be done well on home consoles with the right approach.

It cannot be understated: GoldenEye 007 was a landmark home console game, and one which held many N64 owners’ attention for months, if not years. Because of this, it can be easy to forget that there were in fact quite a few other first-person shooters on the system, including some that originated from the pioneer of the genre, id Software. One of its most famous titles, Quake, was released on the PC in 1996 and caused a huge stir with its full real-time rendered visuals and online multiplayer. However, when it eventually arrived on N64 in 1998, it proved underwhelming, with one of its most notable shortcomings being that its multiplayer mode only allowed for a maximum of two players.

Read the full article on nintendolife.com


Source: https://www.nintendolife.com/reviews/n64/quake_ii
NintendoLife
Post Reply

Return to “Nintendo 64 Forum”