Review: Star Wars Episode I: Racer (Nintendo 64)

[Released: 1996] The console's design was revealed to the public for the first time in late Spring 1994. The N64 console was frequently marketed as the world's first 64-bit gaming system and sold 500,000 units in North America during its first four months.

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Review: Star Wars Episode I: Racer (Nintendo 64)

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Watto way to go.

Star Wars Episode I: The Phantom Menace may have been panned by film critics and audiences alike when it released back in 1999, but not everything borne out of it was as big a disaster as Jar Jar Binks. One of these truly rare exceptions was Star Wars Episode I: Racer, a sci-fi racing game developed by by LucasArts. The game was a massive success for the developer, selling a whopping 3.12 million copies; its fortune no doubt boosted by the considerable hype for the film. To put that into perspective, that’s more than both the F-Zero and WipEout series — according to Guinness World Records 2011 - Gamer's Edition — although it’s worth noting that Star Wars Episode I: Racer did release on multiple formats.

Nevertheless, Star Wars Episode I: Racer isn’t a success just because it sold well; it’s more the fact that it’s actually a pretty good game that features nice visuals, tight controls and a well-nuanced difficulty curve. The game – unsurprisingly – is based on the iconic pod race from the film, featuring the movie's tracks plus a whole host of other courses set on various planets across the Star Wars galaxy. Players can choose from a number of different pilots, ranging from well-known characters such as Anakin Skywalker and Sebulba to the more obscure ones like Ben Quadinaros and Dud Bolt.

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Source: https://www.nintendolife.com/reviews/n6 ... de_i_racer
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