[h=2]Dying Light 2 PS5 update 1.016 patch notes[/h][IMG]https://www.playstationlifestyle.net/assets/uploads/2022/05/dying-light-2.jpg[/IMG]
Complete patch notes are as follows:
- New options:
- Added a new Color Grading option in Video settings. Try “Gritty†to make your game look similar to the 2019 gameplay presentations.
- Added possibility to toggle Chromatic Aberration (on/off) in Video settings.
- Changes to Infected:
- More Biters are now roaming the The City.
- Biters are now more aggressive at night.
- Virals are now much more vigilant and will leave their hideouts more eagerly if they hear a fight nearby.
- From now on enemies without any items are not lootable. No more empty loot!
- You will encounter more Special Infected at night.
- Be wary of Dark Hollows and Forsaken Stores during the day – encounters there can be quite VOLATILE.
- General improvements:
- Various graphical improvements, including new screen space ambient occlusion (SSAO) implementation.
- Various image clarity improvements, including new temporal anti-aliasing (TAA) implementation and improved texture filtering.
- Added ability to quickly reconnect to disconnected sessions in co-op.
- Weapon mods can now increase weapons’ maximum durability.
- Added a new option in the Extras menu – check how far you’ve traveled in game. Especially useful for the Ultramarathon achievement!
- PlayStation 5 improvements:
- Added Balanced Mode – 1296p at 60 FPS, upscaled to 4K using FSR.
- Added Variable Refresh Rate (VRR) support for “Performance Mode†– up to 120 FPS.
- Both Performance Mode and Quality Mode output image upscaled to 4K using FSR.
- Resolution Mode works in native 4K/30 FPS.
- Xbox Series X improvements:
- Increased resolution for Balanced Mode to 1404p at 60 FPS, upscaled to 4K using FSR.
- Both Performance Mode and Quality Mode output image upscaled to 4K using FSR.
- Resolution Mode works in native 4K/30 FPS.
- Xbox Series S improvements:
- Quality mode outputs an upscaled 4K image using FSR.
- Last-gen improvements:
- PlayStation 4 Pro outputs an upscaled 4K image using FSR.
- Improved effects quality on Xbox One X. Console outputs 1200p image, upscaled to 4K using FSR.
- PC improvements:
- Added AMD FSR 2.0 support.
- Improved management of GPU memory in DirectX 12 mode, especially when Ray-Tracing is enabled.
- Ability to toggle DualShocks’ Adaptive Triggers in Accessibility settings.
- Improved support for wide-screen resolutions.
- Added new graphical option for particle effects – Medium.
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