VRAM and Performance Monitoring Methods for NDS Game Development?

[Released: 2004/8] The DS/i is a dual-screen handheld console and resembles that of the multi-screen games from the Game & Watch line. The lower display is overlaid with a touchscreen designed to accept input from a stylus.

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GBAtemp
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VRAM and Performance Monitoring Methods for NDS Game Development?

Post by GBAtemp »

I develop NDS homebrew games using PALIB and DS Game Maker and wonder if there's any existing tools or emulators that offer some way of monitoring how much VRAM and other performance resources that my game is using at any given time.

I hope such a tool would provide a better indication of where my code isn't efficient or is taking up too much memory, and save me from having to play test my games until they crash or the following VRAM depletion message shows up.

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Source: https://gbatemp.net/threads/vram-and-pe ... nt.636035/
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