Why Perfect Dark Zero Isn’t Trash

[Released: 1996] The console's design was revealed to the public for the first time in late Spring 1994. The N64 console was frequently marketed as the world's first 64-bit gaming system and sold 500,000 units in North America during its first four months.

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Why Perfect Dark Zero Isn’t Trash

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A ton of people hate Perfect Dark Zero, since it’s nowhere near the quality of the original, you’d have to consider that everybody who worked at Rare during the 90’s is gone, and the people who work there now are probably people who never designed a game before, so you have to cut them some slack. Additionally, just look what Activision did to the Goldeneye 007 remake when they got their hands on the license. Plus, I don’t even think the engine for Goldeneye 007 on the N64 exists anymore.

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