StarDust - a cross platform PC/DS 3D engine v1.0.0

[Released: 2004/8] The DS/i is a dual-screen handheld console and resembles that of the multi-screen games from the Game & Watch line. The lower display is overlaid with a touchscreen designed to accept input from a stylus.

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GBAtemp
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StarDust - a cross platform PC/DS 3D engine v1.0.0

Post by GBAtemp »

All in one 3D game engine, should handle everything you'd need for a 3D game on the DS, with bonus PC functionality. Made entirely in C (besides the PC XAudio2 interface, made in C++)
Features:
3D Collision:
-Sphere on mesh collision with acceleration structures
-Sphere on sphere collision
-Ray on mesh & sphere collision
Audio:
-Streamed music with loop points
-Custom SFX library
-Uses .wav files
Rendering:
-Supports both rigged & unrigged meshes with multiple materials
-Up to 30 bones can...

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Source: https://gbatemp.net/threads/stardust-a- ... -0.632806/
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