PS 1 - Creating PSP eboots / are audio tracks really necessary?

[Released: 1994] Sony entered into an agreement with Nintendo to develop a CD-ROM attachment, for the Super Nintendo. Due to contractual problems it was never released, and instead, a modified version was introduced by Sony called the PlayStation.

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PS 1 - Creating PSP eboots / are audio tracks really necessary?

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PSX2PSP converter is good for creating PSP eboots which are preferred by most emulators vs. bin files, however in the utility there's a limitation of 5 .bin files for what I can see, while some PS1 games are maybe 10 or 20 .bin files, 1 of which is generally the data .bin while the others are just audio tracks .bin files. So that I'm wondering what happens if I just burn the data .bin when creating the PSP eboot and disregard all the audio track files. Of course I don't get the music play, but are the games supposed to work fine anyway, or maybe sooner or later during the gameplay the game might freeze because it doesn't find the audio track it's looking for?

Sorry I hope my question is clear enough - thanks!!
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Source: https://www.reddit.com/r/psx/comments/1 ... ks_really/
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