Here is an attempt at documenting every buffer mechanics in Melee. If I'm missing anything, or anything is wrong or inaccurate, feel free to let me know!
This is considered complete.
First of all, what is a buffer? It is a mechanic that lets you "successfully input actions before they can actually be executed, causing the inputs to be carried out the first frame possible as soon at the first move or animation is finished. This allows players to perform...
Buffer Mechanics in Melee
Source: https://smashboards.com/threads/buffer- ... ee.512821/
Buffer Mechanics in Melee
[Released: 2001] The GameCube, with the Game Boy Player attachment, it is able to play Game Boy/Color, and Game Boy Advance titles. It's successor, the Wii, supports backward compatibility. Panasonic released a DVD player hybrid Gamecube.
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